Identity:
Name of
the speaker : Nurfitrah (10256118011)
School : STAIN
Majene
Subject :
E-Learning for Language Teaching
Lesson : Mobile
Learning and Game Based Learning
Class :
English Education Department
Duration of
lesson : 40-45 minutes
Date : 16 July 2021
Learning
Objectives:
1.
Paraphrasing the definitions/similarities/differences
of Mobile Learning and Game Based Learning.
2.
Relating the connection between Mobile Learning
and Game Based Learning.
3.
Applying Mobile Learning and Game Based Learning
in the class or out side the class for students.
Context of Lesson : Mobile Learning and Game Based Learning.
Teaching Methods : Group Learning, Discussion/Debating.
Character Building : Collaboration, Self-Confidence, Trust Each Other,
Respect for Others.
Delivery
of Content:
Procedure:
1.
The speaker introduces the contexts and its
importance.
2.
The speaker shares and explains some of the
materials to participants.
3.
The speaker builds small groups.
4.
The speaker describes some learning theories and the
reason why he applies them.
5.
The speaker shows the example of some pictures or
videos.
6.
Participants stars the group learning.
7.
Participants independently investigate benefits
and drawbacks of the theories in their home or in the library.
Key Vocabulary for Participants
Lecture, Discussion, Mobile Learning, Game Based Learning
Resources to Aid Understanding
Projector, Laptop, Lesson Plan, Videos/Pictures
Risks Assessment
1.
Participants
do not actively engage in the class.
2.
Participants
do not understand the topic.
Ways to Mitigate Risk
1.
Asking
participants who appear not paying attention to be active in the learning
process.
2.
Helping participants with the
topic explanations.
Key Point for Students Retention
Impression, Repetition, and Association.
Assessment (rubric available on MyUni)
Ø Formative Assessment
·
Participants
can demonstrate the materials during the class.
·
Participants
engaged in answer/question activity.
·
Particiapants
understand the materials well.
Ø Summative Assessment
·
Participants
write an essay about the learning material that have been presented as well as their benefits by using
pedagogycal approach. (60%).
·
Participants
make a 2-minute video explaining the Mobile Learning and Game Based
Learning (40%).
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